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SELECTED PUBLICATIONS

  • McLaren, Kallie, and Eishita, Farjana Z., Analyzing the UX Impact of Pin Functionality and Calendar Enhancement on Online LMS, 8th International Conference on Software and System Engineering (ICoSSE), pp. 26-30, IEEE, 2025. (Best Presentation Award)

  • Hossan, Md Mosharaf, Tasnim, Rifat Ara, and Eishita, Farjana Z., Can You Keep Calm?: Adaptive Gameplay using Heart Rate as a Controller, 8th International Workshop on Smart Computing and Applications (SCA), pp. 1-6, IEEE, 2025. (Best Paper Award)

  • Khanal, Pratham, and Eishita, Farjana Z., CMR Vulnerabilities and Enhancing Game Payment System Protocols, The 24th International Conference on Security & Management (SAM), pp. 1-11, Springer, 2025. (To appear)

  • Champa, Arifa I., Rabbi, F. Md, Eishita, Farjana Z., and Zibran, Minhaz, “Training the Human Firewall: Strengthening Phishing Defense with Visual Cues and Feedback,” Poster at the 34th USENIX Security Symposium, Seattle, WA, USA, Aug 13-15, 2025.

  • Kramer, Andreas, Hill, Eric, and Eishita, Farjana Z., Designing an AI Chatbot GUI to Enhance the Efficacy of Scholarly Article Search, 8th International Conference on Software and System Engineering (ICoSSE), pp. 86-91, IEEE, 2025.

  • Paul, Aney R., Hossan, Md Mosharaf, and Eishita, Farjana Z., Analyzing the User Experience of Google Drive Storage Management with Alert Notification, Intermountain Engineering, Technology and Computing (i-ETC) pp. 1-6, IEEE, 2025.

  • Paul, Aney R., Eishita, Farjana Z., and Fouda, Mostafa M., Fake Image Detection Utilizing Transfer Learning-Based Vision Transformer, Intermountain Engineering, Technology and Computing (i-ETC), pp. 144-150, IEEE, 2025.

  • Hossan, Md Mosharaf, Tasnim, Rifat Ara, and Eishita, Farjana Z., Gamified Virtual Reality Exposure Therapy for Mysophobia: Evaluating the Efficacy of a Simulated Sneeze Intervention, Intermountain Engineering, Technology and Computing (i-ETC) pp. 1-6, IEEE, 2025.

  • Champa, I. Arifa, Rabbi, F. Md, Eishita, Farjana Z., and Zibran, Minhaz, Trick or treat: A study of human detection of manipulative tactics in phishing emails, in International Workshop on Safety-Security Interaction (SENSEI), co-located with the International Conference on Computer Safety, Reliability, and Security (SafeComp), Lecture Notes in Computer Science, vol 15955, pp. 299 - 311, https://doi.org/10.1007/978-3-032-02018-5_22, Springer, 2025.

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., Transitioning a CBT-Based Serious Game from Smartphone to Virtual Reality: A Pilot Study, Poster in 2025 Intermountain Engineering, Technology and Computing Conference (iETC), 2025.

  • Paul, Aney R., Hossan, Md Mosharaf, and Eishita, Farjana Z., Analyzing the User Experience of Google Drive Storage Management with Alert Notification, Poster in 11th Annual Graduate Research Symposium. Idaho State University, 2025.

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., ARCoD: Exploring Different Text-Based Instruction Overlays in Video Games: Impact on Player Performance and Experience, Poster in11th Annual Graduate Research Symposium. Idaho State University, 2025.

  • Champa, Arifa Islam, Rabbi, Md F., Eishita, Farjana Z., and Zibran, Minhaz,  See, Learn, Act: Visual Cues in Learning to Detect Phishing Attempts, Poster in Research and Creative Works Symposium, Idaho State University, USA, 2025.

  • Hossan, Md Mosharaf (2025). (Thesis Advisor: Eishita, Farjana Z.) Gamified digital intervention to enhance the efficacy of exposure therapy for mysophobia (Order No. 32169008). Available from Dissertations & Theses @ Idaho State University; ProQuest Dissertations & Theses Global. (3239676569). https://www.proquest.com/dissertations-theses/gamified-digital-intervention-enhance-efficacy/docview/3239676569/se-2 (non-refereed article).

  • Champa, Arifa I., Rabbi Md F., Eishita, Farjana Z., and Zibran, Minhaz, “Are We Aware? An Empirical Study on the Privacy and Security Awareness of Smartphone Sensors.” Software Engineering and Management: Theory and Application (vol. 16), Springer Studies in Computational Intelligence (SCI) series (vol. 1137), https://doi.org/10.1007/978-3-031-55174-9, pp. 139–158, Springer, 2024.

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., ARCoD: Designing a Serious Game for CBT and The Influence of Personality Traits on Gameplay Experience, Poster in 10th Annual Graduate Research Symposium. Idaho State University, 2024.

  • Hossan, Md Mosharaf, Fouda, Mostafa, and Eishita, Farjana Z., Adaptive Game Design Using Machine Learning Techniques: A Survey, The International Conference on Internet of Things and Intelligence System (IoTaIS), IEEE, 2024.

  • Tasnim, Rifat Ara, Eishita, Farjana Z., Zibran, Minhaz, Data Guard: Android Application to Monitor Security Threat in Background Data Transmission, The 21st International Conference on Software Engineering Research, Management and Applications (SERA), pp. 67-78, IEEE, 2024. 

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., Analyzing Differential Impact Text-Based Instructions in Video Games, I-ETC Conference - Innovations & Solutions for Today’s Challenges, pp. 227-232, IEEE, 2024. (Best Paper Award) 

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., The Disparate Impact of Distinct Background Music on Gameplay Experience: An Empirical Analysis, 21st International Conference on Information Technology: New Generations (ITNG 2024), pp. 477- 484, Springer, 2024.

  • Eishita, Farjana Z, Tasnim, Rifat Ara, Pongratz, Rick, and Beard, David, Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD, Gaming, Entertainment, and Media Conference (GEM), pp. 1- 4, IEEE, 2023.

  • Champa, Arifa I., Rabbi, Md Fazle, Eishita, Farjana Z., and Zibran, Minhaz, Are We Aware? An Empirical Study on the Privacy and Security Awareness of Smartphone Sensors, IEEE/ACIS 21st International Conference on Software Engineering Research, Management and Applications (SERA 2023), pp. 287-294, IEEE, 2023.

  • Beck, Z., Crooks, A., Rabbi, Md Fazle, Zibran, Minhaz, and Eishita, Farjana Z., ‘‘Password Security in Practice: An Appraisal Using Users' Perception and Machine Learning,’’ in 22nd Springer International Conference on Information Technology - New Generations (ITNG), Advances in Intelligent Systems and Computing, vol. 1463, pp. 13–24, Springer, 2023.

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., An Empirical Analysis to Examine the Disparate Impact of Distinct Background Music on Gameplay Experience, Poster in 9th Annual Graduate Research Symposium. Idaho State University, 2023. (Top Poster Presentation Award)

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., An Empirical Analysis to Examine the Disparate Impact of Distinct Background Music on Gameplay Experience, Poster in 8th Annual Graduate Research Symposium. Idaho State University, 2022. (Top Poster Presentation Award)

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions, 10th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1- 8, IEEE, 2022.

  • Rodriguez, Joshua J., Zibran, Minhaz, and Eishita, Farjana Z., Finding the Middle Ground: Measuring Passwords for Security and Memorability, The 20th International Conference on Software Engineering, Management and Applications (SERA 2022), pp. 77 - 82, IEEE, 2022.

  • Rajbhandari, Amrit, Zibran, Minhaz, and Eishita, Farjana Z., Security Versus Performance Bugs: How Bugs are Handled in the Chromium Project, The 20th International Conference on Software Engineering, Management and Applications (SERA 2022), pp. 70 - 76, IEEE, 2022.

  • Tasnim, Rifat Ara, and Eishita, Farjana Z., Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience, IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-8, IEEE, 2021. (Best Paper Award)

  • Tasnim, Rifat Ara, and Farjana Eishita Z., ARCoD: An Augmented Reality Serious Game to Identify Cognitive Distortion, 26th Annual Meeting of Intelligent User Interface, pp. 1-4, ACM, 2021.

  • Joseph, Ryan B., Zibran, Minhaz, and Eishita, Farjana Z., Choosing the Weapon: A Comparative Study of Security Analyzers for Android Applications, 18th International Conference on Software Engineering, Management and Applications (SERA 2021), pp. 51 - 57, IEEE, 2021.

  • Murphy, Daniel T., Zibran, Minhaz, and Eishita, Farjana Z., Plugins to Detect Vulnerable Plugins: An Empirical Assessment of the Security Scanner Plugins for WordPress, 18th International Conference on Software Engineering, Management and Applications (SERA 2021), pp. 39 - 44, IEEE, 2021.

  • Tasnim, Rifat Ara, and Farjana Z. Eishita., MoM: An Effort to Comprising CBT in Digital Gaming. In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-8, IEEE, 2020.

  • Eishita, Farjana Z., and Stanley, Kevin G., The impact on player experience in augmented reality outdoor games of different noise models. Entertainment Computing 27. pp. 137-149, Elsevier, 2018.

  • Eishita, Farjana Z., and Stanley, Kevin G., The impact of sensor noise on player experience in magic window augmented reality aiming games. In International Conference on Entertainment Computing, pp. 502-507. Springer, 2015.          

  • Eishita, Farjana Z., and Stanley, Kevin G., Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games. In Proceedings of the 2015 British HCI Conference, pp. 56-64, ACM, 2015.

  • Eishita, Farjana Z., Stanley, Kevin G., and Esquivel, Alain, Quantifying the differential impact of sensor noise in augmented reality gaming input. In 2015 IEEE Games Entertainment Media Conference (GEM), pp. 1-9, IEEE, 2015.

  • Stanley, Kevin G., Farjana Z. Eishita, Eva Anderson, and Regan Mandryk. Gemini redux: Understanding player perception of accumulated context. In 2014 IEEE Games Media Entertainment, pp. 1-8, IEEE, 2014.

  • Eishita, Farjana Z., Stanley, Kevin G., and Mandryk, Regan, Iterative design of an augmented reality game and level-editing tool for use in the classroom. In 2014 IEEE Games Media Entertainment, pp. 1-4, IEEE, 2014.

  • Eishita, Farjana Z., and Stanley, Kevin G., Iterative Design of an Augmented Reality Game Editor for School Children, Grace Hopper Conference, Minneapolis, MN, poster, Anita B. Inc., 2013.

  • Eishita, Farjana Z., and Stanley, Kevin G, PasswARG: An Editor for Augmented Reality Educational Exergames, Google Scholars retreat, Google Inc., 2012

  • Eishita, Farjana Z., Rahman, Ashfaqur, Azad, Salahuddin, and Rahman. Akhlaqur, Occlusion handling in object detection. In Multidisciplinary Computational Intelligence Techniques: Applications in Business, Engineering, and Medicine, pp. 61-74. IGI Global, 2012.

  • Karuei, B. Stern, MacLean, K. E. MacLean, Eishita, Farjana Z, Watson D., MacLean, Mandryk, Regan, Ambient Haptic Input for a Ubiquitous Exergame, Poster in GRAND, Canada, 2011.

  • Zibran, Minhaz F., Farjana Z. Eishita, and Roy, Chanchal K., Useful, but usable? factors affecting the usability of APIs. In 2011 18th Working Conference on Reverse Engineering, pp. 151-155, IEEE, 2011.

  • Eishita, Farjana Z., and Stanley, Kevin G., THEEMPA: Simple AR games using layar. In Proceedings of the International Academic Conference on the Future of Game Design and Technology, pp. 219-222, ACM, 2010.

  • Mursalin, Tamnun E., Eishita, Farjana Z., and Islam, Ahmed R., Fabric Defect Inspection System Using Neural Network and Microcontroller. Journal of Theoretical & Applied Information Technology 4, no. 7, pp. 560-570, JIT, 2008.

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AWARDED GRANTS

  • Gamified Digital Intervention to Enhance the Efficacy of Exposure Therapy for OCD with Game AI, Sponsor: NSFComputer and Information Science and Engineering: CISE Future Computing Research (Future CoRe), PI: Farjana Eishita, Co-PI: Liva Rigney, Senior Personnel: David Beard, 2025 (Submitted for review)

  • Analyzing the Threats and Defense Tactics in Collaborative Mixed Reality (CMR) Virtual Environments, $5,000, Sponsor: Idaho Higher Education Research Council (HERC), Undergraduate Research, PI: Farjana Eishita, Co-PI: Minhaz Zibran, 2025.

  • Toward Effective Security Defect Fixing through Peer Code Reviews, Sponsor: ISU Internal Small Grant Program ﴾ISGP﴿, PI: Minhaz Zibran, Co‐PI: Farjana Eishita, Rajshakhar Paul, Asif K. Turzo, $5,000, 2025.

  • Accelerating Industrial Control System Cybersecurity Assessments through, $900,000, Sponsor: INL Laboratory Directed Research and Development (LDRD), PI: Lance Barnes, Co-PIs: Megan Egan, Logan Browning, Joseph Oncken, External Co-investigator: Farjana Eishita, 2024.

  • IDE-Integrated Interactive Software Visualization Superimposed on Inheritance Hierarchy, $15,000, Sponsor: Idaho State University (ISU) CAES Internal Seed Grant, PI: Minhaz Zibran, Co-PI: Farjana Eishita, Collaborator: Kolton Heaps (Idaho National Lab), 2024.

  • Camp – S2: Science & Engineering Exploration (SEE) Camp – Season 2, $18,154, Sponsor: NASA Idaho Space Grant Consortium (ISGC) K-12, PI: Farjana Eishita, Co-PI: Joshua Pak, Anish Sabastian, Shannon Kobs, Devaleena Pradhan, Logan McDougal, 2024.

  • Combining Deep Learning with Static Analysis for Enhanced Software Bug Detection, Idaho Higher Education Research Council, $5,994, Undergraduate Research Funding, Idaho State Board of Education (SBOE), PI: Minhaz Zibran, Co-PI: Farjana Eishita, 2024.

  • Gamified VR for Postsecondary Education in Literature, $4,995, Sponsor: Internal Small Grant Program, ISU, PI: Farjana Eishita, Co-PI: Curtis Whitaker, 2023.

  • Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD: A Neoteric Approach in Post-Pandemic Scenario, $4,961, Farjana Eishita, Co-PI: David Beard, Rick Pongratz, 2023.

  • SEE Camp: Science & Engineering Exploration (SEE) Camp, $12,500, Sponsor: NASA Idaho Space Grant Consortium (ISGC), PI: Farjana Eishita, Co-PI: Joshua Pak, Anish Sabastian, Shannon Kobs, Mary Lou Dunzik-Gougar, 2023.

  • VizSoft: Interactive Visualization of Software Aspects in IDE, $29,969.39, Sponsor: Idaho State University (ISU) CAES Internal Seed Grant, PI: Minhaz Zibran, Co-PI: Farjana Eishita, Collaborator: Rajiv Khadka (Idaho National Laboratory), 2022. 

  • Analyzing the differential impact of feedback in different genres of digital games with various input techniques, $8,500, Sponsor: Idaho State Board of Education (SBOE) 2022 Undergraduate Research Funds, Idaho State University (ISU), PI: Farjana Eishita, 2022. 

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© farjanazeishita 2021

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